![]() ![]() Let's say you find something really valuable, a golden chest with excellent rewards inside. With how vertical Bloodhunt is, and how mobile players are, it’s hard to see opportunities to excel with the Saboteur kit. Pair this with a Sewer Bomb, which explodes when enemies come close, and you can sit in wait for unfortunate players to stray into your territory.īut here’s the problem. They possess the temporary stealth ability that the Prowler has, but also gains slight invisibility when crouching. The Saboteur is an archetype that goes all in on stealth and laying traps for enemies. A solid pick you shouldn’t shy away from. The Enforcer’s placement at B is less an indicator of their own merits, but more how they fare against other close ranged options. They also have a decent passive that slows nearby enemies in your proximity and alerts you when someone crosses your threshold. They have a good selection of active abilities though, including temporary invulnerability as long as you don’t start attacking, as well as a short ranged shoulder charge that deals damage and silences other players. They are clearly a close-ranged archetype, but don’t quite reach the bar set by the Brute or Vandal. As such, bring along a powerful sniper to engage a fight, use your other ability which provides temporary invisibility to close the difference, then finish them off. In addition, you have a passive that leaves a trail of blood on severely injured enemies which point you directly to near-death enemies. ![]() This comes down to the ability to shoot out bats, which clearly marks enemies nearby for a decent chunk of time. They are excellent at injuring and chasing down enemies, and are tremendously difficult to shake off. Our first Nosferatu archetype appears here, and for good reason! The Prowler is a brilliant option for those who like to really focus on the ‘hunt’ part of the Bloodhunt experience. Either way, all strong options that push Brute to the upper half of our list. ![]() You can use this to provide a moment for recovery and escape, or you can use this offensively to sweep enemies off their feet away from cover. This means longer fights, drawn out over an extended period of time, is preferable here.įinally, the Brute has a forward projectile that acts as a defensive wall blocking shots as well as a slow moving projectile. The Brute retains the leap as an excellent mobility option, although the Brute will be using it more for quick repositioning rather than offensively thanks to their passive ability to regenerate health outside of combat. The second Brujah option is also an excellent option, although it swaps out the dominating melee presence for a more defensive mid-range skillset. This means a Siren player with their head in the game can quickly and safely rack up passive bonuses in a match no problem. This on its own would be enough to rank the Siren highly, but their passive Kindred Charm allows for an easier time feeding off mortals. The second, Blinding Beauty, is unparalleled in 1v1 engagements, as it temporarily blinds those around you making them easy pickings. The first is a projection you can send out ahead of you, which can later be dashed to as a brilliant mobility tool in the midst of firefights or when mounting an epic escape. The siren is an all-around great pick regardless of playstyle, although they excel at mid range fights thank in large part to a pair of excellent abilities. If you manage to boost your melee damage through feeding of the right mortals, and get your hands on an excellent melee weapon out in the world, the Vandal is one of the best choices hands down. Not only do they gain passive damage resistance when in close proximity to other players, but their abilities are specially built for quickly traversing the rooftops of Prague and closing the distance on injured enemies. The Vandal is an exceptional option for those who love a bit of melee combat. To see this content please enable targeting cookies. ![]()
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